Friday, May 10, 2013

1987 and all that 006: let slip the rats of war

by Matt Derman

...reading comics from the year i was born!

The ‘Nam  #8 (Marvel)
by Doug Murray, Michael Golden, John Beatty, Phil Felix

Marvel’s 'The ‘Nam' was not a great series in 1987. The structural concept behind it is sound: each issue takes place one month after the last and focuses on either a specific real event or some broader aspect of life as an American solider in the Vietnam War. That’s actually a pretty cool approach to historical fiction, having a serialized story that moves forward in time at the same rate as its publication, telling standalone tales that come together to paint a larger and chronologically accurate picture of an entire conflict. Problem is, most of the stories told in this specific title—particularly in the way they’re told—just aren't hard-hitting enough to leave a mark.

'The ‘Nam' is strangely detached from its cast, never attempting to get into the nitty gritty of their battered and broken psyches in the face of war. They may at times be amazed at what they see, even horrified by it, but at best that reaction is fleeting. There are very few long-term consequences; even when one of the main characters actually dies (most of the “good guys” get to go home unscathed), he is mourned for only a small section of the following issue and then largely forgotten or at least ignored. Also, none of the characters are ever developed or explored fully enough for the reader to have anything solid to latch onto. The closest thing to that is the gradual education of protagonist Ed Marks, who shows up in the debut an ignorant greenie and steadily becomes an experienced and talented soldier, but even in that growth there’s not a lot of emotional payoff. Marks is just never an interesting or three-dimensional enough guy for there to be a reason to get all that invested in his journey.

The in-story month-long gap between every issue does allow writer Doug Murray to discuss a lot of different things, though, and while on the whole the book is less than impressive, it certainly has it's moments. 'The ‘Nam'  #8 breaks the usual mold of the series in a several equally rewarding ways and ends up a far more disturbing, affecting issue than most. A sharper focus, tighter art, actual character development, and finally showing someone being truly, permanently damaged by a wartime experience all make this issue a head above the rest. It’s still not jaw-dropping work, but it’s a solid single issue, using a pair of connected short stories to show one man’s breaking point, and the dire results of pushing him past it.

At first, the issue feels like any other, opening with the usual cast of characters out on a mission, searching for enemy activity or territory. And they find it quickly, in the form of an underground tunnel system, a tactic utilized fairly often by the Viet Cong. So the “tunnel rats” are called in, soldiers who specialize in exploring these tunnels and clearing them out of any remaining enemies or traps. One of them is injured as soon as he gets down the hole though, so a volunteer replacement is needed, and as the main character, Ed Marks steps up so the reader can follow him into the darkness.

All of this set-up only takes five pages, and they’re boring in the series’ typical fashion. Not until Marks and full-time tunnel rat Frank ‘Fudd’ Verzyl get underground does the issue really get going, because once they’re down there everything changes. For starters, the energy shifts, as there is an immediate nervous tension between the two men creeping and crawling through cramped, dark, unfamiliar paths. As the experienced one, Verzyl is constantly chattering at Marks about the right and wrong way to do things, explaining the various dangers of the tunnels as they arise. Marks, meanwhile, is clearly terrified, unsure of himself in this new setting and fully aware of how unprepared and ignorant he is. He makes mistakes, shining his light in the wrong direction and causing too much noise, and Verzyl reprimands him as quickly and directly as possible. Murray writes a nice, natural exchange between them, a sort of incessant jabber that displays their increasing anxiety and at the same time legitimately educates the reader on what the VC tunnels were like.

So Marks and Verzyl eliminate the leftover threats one by one: a bamboo snake, an enemy soldier, a woman who lets them kill her in the hope that they’ll accidentally set off the grenade she has strapped to her body. That last one is a difficult pill for Marks to swallow, the idea of someone sacrificing her life just so she can act as a booby trap. He asks with shock and disbelief if it was really intentional, but Verzyl, having seen it all before, is much more casual in his response. That dichotomy is at play between them for the entire story, and hits a high note here, with Marks staring in wide-eyed sadness at the fallen woman while Verzyl barely pays her any mind and says it’s time to go. Even once outside, Verzyl is able to crack jokes and brush it off, while Marks can only wonder in awe how anyone could be a tunnel rat for a living. It is there the opening story ends, with the two men having survived the same tunnels together, yet walking away with wildly different experiences.

This first part is fairly strong, but it is in the shorter second story that the issue does its best work. Narrated by his commanding officer, it’s another tale of Verzyl exploring a tunnel system, but this time he foolishly does it by himself, and faces an unexpected horror that leaves him a psychologically ruined man. The tunnels in question are abandoned, which is why Verzyl’s willing to go in solo, assuming it’ll be a relatively easy and safer-than-usual exploration. And it is for a while, until he comes upon a boarded up room with some muffled noises coming from it, and assumes he’s found a hidden Viet Cong soldier. He busts through the boards expecting an opponent, and is met instead with a swarm of starving rats that overrun him in an instant. Trapped and alone in a tiny space with a horde of vermin trying to eat him, Verzyl desperately digs to the surface by hand in a total panic. But by the time he gets free, the damage is already done, and he’s been transformed from the daring and capable young man seen earlier into a shattered maniac who can barely communicate.

That would all be bad enough for Verzyl, and powerful enough for the reader, even if it ended there. But Murray is not satisfied enough to merely put Verzyl through the ringer, he wants to leave the character irrevocably destroyed. So an inexperienced lieutenant shows up and, despite Verzyl’s pleas, insists on going into the tunnels himself with the terrified tunnel rat as his guide. The thought of returning to that living nightmare is too much to handle, so Verzyl turns to the only alternative he can think of in the moment: he draws his pistol and kills the lieutenant. That’s quite a rapid, drastic fall from grace, and a truly shocking final turn in what was already an atypical story for 'The ‘Nam'.

On their own, either of these tales is a success, but by putting them in the same issue, Murray adds depth and meaning to both. The whole of the issue becomes a surprisingly apt study of how trauma (and, specifically, war) can give birth to insanity and instability. Verzyl is the confident leader with all the right skills and knowledge for so many of these pages, his sudden descent at the end is all the more compelling and saddening.

Michael Golden is the artist for most of the first year of 'The 'Nam', and I think he was a poor choice for a war comic. His figures are too close to being caricatures, with their over-sized eyes, mouths, and other assorted body parts.  It makes it hard to take them entirely seriously. His lines are rounded and smooth, which adds an overall softness that only lessens the impact of any action. Battle scenes are Golden’s weakest point, drawn from such strange angles and distances that there’s often no way to tell what’s even going on. Bullets whizz and bodies contort, but who’s shooting, who’s being hit, and where they are in relation to one another is sometimes wholly indecipherable. I don’t know if it’s large casts, combat, or both that trip Golden up, but the results are obscure at best.

In this issue, there is no big fight scene, and most of the pages have only a few characters. There are some guns fired, but always in a small space, intimate firefights between a couple shooters, so clarity is much easier to maintain. When working in a more confined setting, none of Golden’s biggest problems are present, and he is able to do some more careful and emotive work. The tightness of the tunnels isn't only shown within each individual panel, but by doing all of the pages in tight, rigid, five- or six-panel layouts, Golden also brings a strong sense of claustrophobia to the full pages. It puts the reader in the same cramped, darkened physical space as the characters, which also assists in amplifying the tension and nervousness of that scene.

Again, though, like with the writing, the second story is the true highlight of Golden’s art. For Verzyl’s breakdown, having an exaggerated, cartoonish element to the character’s expressions is actually quite beneficial. Yes, even in his darkest moments, Verzyl’s eyes are too big for his head and his face looks like it’s made of rubber, which all looks a bit goofy. But in the context of a story about him losing his mind completely, this heightened style makes Verzyl into the physical embodiment of madness. He may not look realistic, but he does look like the internal process of going insane made human, and that’s much better for the narrative at hand. His inner turmoil is brought to the surface, so the reader gets a better chance to understand it and experience it with him. Similarly, when the rats first attack, Golden manages to make them look more grounded, while at the same time playing up Verzyl’s fearfulness to the extreme. The contrast between his distorted facial features and the rats’ creepy realism is excellent, showing visually the disconnect between his mind and reality that is already beginning to form in that moment.

'The ‘Nam' #8 is not an astounding comic, but it is a well-crafted, heartbreaking character portrait with some real and relevant things to say about war and the human mind. It's also many steps ahead of the issues that surround it, which are all far blander and more distant from the emotional core of their subjects. I may never return to this series or bother tracking down the issues from 1988 and beyond, but I’m glad to have read this one at least, and its stories will certainly stay with me.

Thursday, May 9, 2013

interview 003: ryan sands

by Shawn Starr

I interviewed Ryan Sands months back on my column but for those who are not familiar, he co-edited the erotic comics anthology 'Thickness' and created/writes for the influential manga blog Same Hat. He does other stuff too. In particular Youth In Decline, which is his new publishing company and the focus of our talk.

You have both edited and printed comics and zines before, independent of a publishing house, what made you want to transition to becoming a formal publisher?

I've been making zines the past seven years, and the scope and size of my projects has been changing recently -- from self-published anthologies full of contributors and crazy ideas to monographs and longer releases with a special attention to their printing and production. I'm still planning to continue on that trajectory with the same editorial impulses.

One problem with doing lots of random projects under disparate names is that it becomes hard for folks who like your work to find you or keep track of it all. A main goal for becoming a "formal publisher" is to simply have all these editing/translating/publishing projects under one name, and actually accumulate whatever goodwill or reputation they garner. The general theme for the first year is to do less projects better, by investing a lot of time in the individual creators we publish, as well as in the website and retailer relationships.

What do you hope to accomplish through Youth in Decline? Is there something that you see lacking in comics that you want to fill?

It's a pretty amazing time for comics and art, and there are many fantastic small publishers that I admire and am excited to call peers. My goals for Youth in Decline are to continue to create opportunities for the artists and writers I'm excited about, to tell their stories, to experiment with production and format, and to directly and aggressively compensate artists for their work.

There is a lot of challenging independent work happening now (and much of it outside North America, and on Tumblr) and I'm hoping my weird curiosity and tastes combined with the connections I have made in various scenes like science fiction, European comics, and indie Manga will make for an exciting slate of releases over the next few years.

Youth in Decline is an interesting name for a publisher, I can see it reading a couple of different ways, does it have any greater meaning to you or is it just a cool name?

The best and worst part about undertaking a new venture is coming up with the name!  I have a GoogleDoc full of SO MANY embarrassing ideas I kicked around with friends... puns, non-English words, and some awful ideas that sound like a twee britpop band or the name of a weird hipster barber shop.

The name is mostly just something I think sounds nice, but I did turn 30 in the past year, so perhaps it has a special meaning to me. Really simply, I like that it reminds me of a punk fanzine or Japanese New Wave film title, and that it doesn't have the word "Books" or "Press" in the name.

You have been a big proponent of paying artists for their work, has this idea held through to Youth In Decline or did you shift to a royalty or pay-via-free-books system. Also has your views shifted at all, now that you’re a publisher, about the current models for paying/not paying artists in comics?

The challenging and fun part of becoming a "real" publisher is that it both gives me stronger footing from which to push for fair creator compensation and also forces me to put my money where my mouth is, in a really real way.  I've been paying some form of compensation to creators since 'Electric Ant' #2, but I'm excited to continue experimenting in consultation with creators on page rates and royalties, and other ways to get to fair compensation.

The hardest part of publishing, and this is obvious Publisher 101 stuff to anyone that's done it, is anticipating the possible sales of a book. From that stems everything on the budget -- the unit cost of printing the books, how much you can compensate the creator, prices for wholesalers and retailers. I'm assuming I'll make some major miscalculations along the way, but hope to learn quickly how to budget and forecast in a way that previous projects had not forced upon me yet.

In your and Michael DeForge’s anthology 'Thickness', each artist had between ten and twenty pages to work with, a noticeable increase from the traditional eight page entries in most anthologies, with 'Frontier' you’re now giving the entire issue over to a single contributor. What lead you to this format?  

My tastes have been moving this way for a while -- as much as I love many anthology-style books and zines, I think the total impact you can have from a 1-page / 1-artist book has a ceiling on it. I'm not excited about the possibilities that much (after doing quite a few of those zines myself) and am more interested in the "monograph" approach that folks like SSE Project in South Korea and the 'Solo' series from DC Comics played with in the past.

It also makes it easier to pay closer to a fair rate when you're working with a single creator. I'm extremely excited to collaborate directly with a single artists on a holistic way and design the entire book together as one thematic object.

Uno Moralez has a very specific style and tone, what made you choose him as your debut contributor to 'Frontier'?

I've been obsessed with Uno Moralez's work for a few years now, and he's been at the top of my list of folks I've been dying to publish for a long time. If you've seen his work before online you know how shockingly fresh, mysterious, and 100% contemporary it is -- there's no one quite like him, and his work appeals to all types of comics, art, and video game fans. The impact of sitting with 32 pages of his work all at once is jarring and extremely exciting to me as a publisher.

Like with when Michael and I licensed and published a Gengoroh Tagame story in 'Thickness' #3, I simply don't think the language barriers between the various indie scenes are legitimate walls to keep us from enjoying and reading these works. I have my friend Roman Muradov to thank for facilitating all communication in Russian, so that the process of designing the issue would be dynamic and painless for me and Uno.

How was your experience translating Uno Moralez’s work to print? You mentioned on your site that the printing and look of each issue of 'Frontier' will change to suite the artist involved, which makes Moralez seem like an ambitious first choice.

It was definitely a purposeful choice, a bit of a shot across the bow to stake out new territory for Youth in Decline, and to challenge myself on the layout, printing, and production side of things. Uno's work is a bit of a phantom in the Internet - showing up in strange places and without attribution on Tumblr and Twitter. I had the pleasure of printing a short comic of his in Jonny Negron and Jesse Balmer's 'Chamelon' #2, and his work translated extremely well to the smudgy, ditto printing that the Risograph creates.

I think the collected work in 'Frontier' #1 plays really well in the printed form, shifting from large full-bleed spreads to frame-by-frame GIF pages, as well as two longer-form narrative comics. In addition to the book, Youth in Decline is also publishing a limited-edition set of "animated prints" using lenticular printing - that type of thing you'd see on some schlocky DVD covers or in 70's pinup postcards, where the image shifts as you move it from left to right.  It presents a really creepy and beautiful way to bring GIF art into the physical world, and I'm extremely excited for folks to see those together with the monograph zine.

In addition to debuting 'Frontier' #1 at TCAF, you’re also going to have advance copies of Suehiro Maruo’s 'The Strange Tale of Panorama Island' which you translated, you’ve worked on scanlations of his work before, what do you see in Maruo’s work that keeps you coming back to it?

It's a happy coincidence that the debut of 'The Strange Tale of Panorama Island' is lining up with TCAF -- it really feels like my formal debut into the high society of comics!  It's extremely gratifying to see just how lush and nicely the book came out -- it's a 270 page hardcover over-sized book, with gold foil printing on the cover. Suehiro Mauro has been a favorite of mine since I first encountered his work in Comics Underground Japan back in the 90's, and I'm happy to been able to work with Last Gasp and Evan Hayden, who handled all the lettering and book design. It's nice to be part of the team to get him back in print for English audiences for the first time in nearly 15 years.

The book is a bit of a departure from some of the more shocking short stories that have circulated in the scanlation scenes for years. Panorama Island is an adaptation of a noir-ish detective fiction novella by Edogawa Rampo from the early 20th century; the grotesque and beautiful style of that era is a perfect match for Mauro's artwork. It's one of the most beautiful comics I've ever seen, and I can't wait for folks to dig into it. I'll have a few dozen advance copies at the Youth in Decline booth at TCAF, and it will be available from Last Gasp in the coming week or so.

You can purchase 'Frontier' #1 here

Monday, April 29, 2013

diary of a guttersnipe 04/29/2013: explain

by Shawn Starr

...........so, how about last week ?

Mini-Reviews

Marble Season (Drawn & Quarterly)
by Gilbert Hernandez

'Marble Season', shifting between memories from childhood to post-puberty, creates a narrative of moments that are so intimate that they begin to relate to everyone. This gives the book a depth that text and pictures alone could never create. Having the narrative split between three boys, aged (approximately) 4, 8, and 12, Gilbert is able to relay experiences from three distinct periods in growing up which allows the narrative to simultaneously touch on the feeling of being left out because of your age, boyhood obsessions with card games, and the evolving relationship with girls over this period of time.

Similar to his other recent release, 'Marble Season' uses pastiche, abandoning traditional narrative to tell the story of  life. As where 'Julio’s Day' began to sprawl across decades and family lines, 'Marble Season' focuses on simply a few months worth of childhood memories. By focusing/un-focusing the timelines of his two works, Gilbert is able to reflect the vividness of childhood and the unwieldiness of life where missing days turn into missing years. One can recall detailed stories based on one summer of your childhood, but, similar to Ware's 'Building Stories', when one's whole life is placed into the context of a narrative the time jumps become massive.

Fury MAX #11 (Marvel)
by Garth Ennis, Gorlan Parlov, Lee Loughridge

Guys. Guys. Guys. 'Fury MAX' is really good!

Young Avengers #4 (Marvel)
by Kieron Gillen, Jamie McKelvie, Mike Norton, Matt Wilson

I was so close to giving up on this series, so close, but then the previous issue ended up not being about two kids talking about their relationship for twenty-two pages, like the previous two. Instead it’s about going to the discoteca and punching space parasites bleeding into our reality and Loki doing stuff. And in this issue, it continues to get better. Although following the press on this issue, I don’t think many people understand what going “Chris Ware” means.

FF #5 (Marvel)
by Matt Fraction, Mike Allred, Laura Allred
Fraction is one of the few writers at the Big 2 who understands how to adapt the tone of his stories for the artists he is working with, unlike others who simply change the number of panels an artist is given per page and talks about how they tailor each script to the individual artist. Case in point, 'Casanova' is a Steranko fever dream because Ba/Moon nail that tone, while 'FF' is filled with 50’s beatniks and weird Kirby monsters for Allred to riff on because that is what Allred’s art is meant for.

Age of Ultron #6 (Marvel)
by Brian Michael Bendis, Carlos Pacheco, Brandon Peterson, Roger Martinez, Paul Mounts, Jose Villarrubia

This looks like if Marvel poached the B-List of Avatar’s artist roster, and then hired a color-blind person to color it. The anatomies are all over the place, the art is stilted, and the dumb argument on morals from last issue is repeated a second time so that Bendis can pad out another five pages and hit his page count.

Gyo (Viz)
by Junji Ito

I don’t like fish anymore.
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Milo Manara Draws Shit
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links

Newspaper sized Johnny Negron comic. Those Floating World guys have excellent taste.

Interview with Louis CK. I love Louis CK.

Following up his Eisner Nominated 'Ant Comic' which ended a month or two ago, Michael DeForge has started a new Sunday strip.

A Chip Kidd talk at Google introduced by Ryan Sands. If you want to make a checklist of things i am into, this hits most of them.

Jesse Moynihan art prints. Forming and Adventure Time are great, and so is Jesse Moynihan.

Secret Acres MOCCA con report. Seems like this years show was a solid first attempt at rehabbing MOCCA, and that next years show, and how the Society of Illustrators react to the criticisms I've come across will be the big one.

Mickey Z’s kickstarter to print a bunch of cool dog stickers.

A Sammy Harkham interview following his nomination (and winning) of The Los Angeles Times Book Prizes for Graphic/Novels. I liked this quote from Harkham:

    "What I liked about comics as a teenager is the same thing I liked about punk rock and what I liked about gory horror movies: It just felt completely trashy and disgusting and stupid. You'd be embarrassed to read a comic on the bus — you still would. But I like that...It's embracing that surface quality, not trying to make your work look smart at all, and then surprising the reader that this is a little bit richer, more layered, that there's a lot more going on."

Also, Holy Shit! Sammy Harkham is only 32? My understanding of cartoonists relative ages is way the fuck off.

Cool Kirby art.

Craig Thompson interviews Blutch.

Final cover artwork and a 18 page preview of 'TEOTFW' (which comprises the first two issues).

CBLDF is selling Joost Swarte prints, which i figure someone would have mentioned before but alas this is the first time I've seen them.

I guess a bunch of sites who did not know who Frank Santoro was, found that 'Before Watchmen' blacklist he published a few months ago, after that dude who inked Kevin Smith's 'Daredevil' run got all mad about something and decided it was Santoro’s fault. Or something. Anyways the Eisner's have an extremely strong list of nominees this year. I’d assume it’s because the judges this year have taste, unlike that inker dude.

Friday, April 26, 2013

1987 and all that 005: details of the devil


by Matt Derman
...reading comics from the year i was born!


Grendel  #4-15 (Comico)
by Matt Wagner, Arnold Pander, Jacob Pander, Bernie Mireault, Jay Geldof, Tom Vincent, Joe Matt, Steve Haynie, Bob Pinaha

Everyone is the hero of their own story. Evil rarely believes itself to be evil, because any action or attitude can be justified if you skew your point of view in the right way. And sometimes, something that begins as legitimately noble or righteous can become tainted over time, soured through cross-mingling with lesser impulses and human weaknesses. Matt Wagner’s 'Grendel' is, among many other things, a pointed examination of this process of transforming a good person into a wicked one. The characters who star in this year of issues begin as normal and well intention-ed, but their inability to cope with external evils and personal loss changes them into delusional crazies just looking for an excuse to murder somebody. Within the comic, the Grendel persona is seen by the public as a menace, a seemingly unstoppable force of terror and chaos that can’t be explained or understood. For the reader, understanding Grendel is actually rather easy, but deciding whether or not to root for the people under the mask is more difficult.

Christine Spar is the protagonist and narrator for the bulk of these issues. The birth daughter of the adopted daughter of Hunter Rose (the original Grendel from Wagner’s earlier series) as well as his biographer, Chris takes up the moniker and costume initially as an “eye for an eye” type of thing, but it steadily morphs into something more like, “if you so much as poke me in the eye, I’ll gut you and leave your split innards in the street.” She becomes Grendel as a drastic means of trying to get back Anson, her kidnapped son. Things get complicated quickly when she learns that Tujiro, the man who took Anson, is secretly a vampire, as well as the head of a large human trafficking ring that disguises itself as a dance company. So at first, Chris is very much the clear-cut hero, since she is a concerned mother on a rescue mission, while her opponents are organized criminals led by a literal monster.

The discovery of Tujiro as a vampire forces Chris to come to terms with the idea that Anson is most likely dead, never to be saved or seen again. In accepting this likelihood, Chris’ goal changes from saving her child to getting revenge in his name, and it is in that shift that we begin to see how being Grendel can turn someone into a darker, more brutal, more bloodthirsty version of themselves. When she should be moving through the typical stages of grief, Chris instead gets stuck on anger. She gradually lets go of her remaining despair and trades it in for an ever-increasing rage, escalating her violence against Tujiro and company until she finally kills the entire group, except for Tujiro himself and his right hand man Niccolo, by blowing up their tour buses. She then forces a confrontation with Tujiro where she has several traps and tricks prepared, determined to use everything in her power to kill him. Sadly, despite her efforts, she is still largely uninformed about his abilities and therefore under-prepared, so he escapes more or less unscathed. Niccolo loses a hand and is brutally beaten in other ways, so it’s not as if Chris’ thirst for vengeance is wholly unquenchable. In the end though, her fury is largely futile, and the victims of her violence are not the real focus of her hate, just his allies and employees. They’re guilty of plenty and arguably deserving of their untimely ends, but their deaths are at best tangentially related to her original mission. Yet she seems to consider the whole affair a victory, and announces to herself and the reader that her time as Grendel has ended, her work complete. In the light of that decision, the question becomes: what itch was being Grendel really scratching for Chris? The desire to avenge her lost son, or a baser compulsion to lash out violently at the world in any way for any reason?

That answer comes into focus in short order. Even once she has struck back against those who took her child, Chris cannot stay out of the mask, and suddenly the solution to all of her problems is to kill anyone she deems an enemy. There is an obvious turning point for her character that begins at the very end of issue #8 and is solidified by the entirety of issue #9, where all 26 pages are devoted to her, as Grendel, mentally torturing homicide detective Dominic Riley before finally, mercilessly killing him. Riley works tirelessly to convict Chris of her crimes as Grendel throughout this run, until he reaches his breaking point and pistol-whips her boyfriend, Brian Li Sung. So in her mind, Chris is defending a man she loves from a wicked and relentless opponent. At one point, she even goes so far as to say this motivation is what separates her from her foes, that they act out of brutality while she is violent only in the name of love and protection. But I think the truer difference between them is that the forces working against Chris do so because they see her as chaotic, dangerous, and unstable, whereas she thinks her actions are the only available response to an impossibly cruel world.

There is no end in sight to the destruction and violence of Grendel, and as a police officer, Riley is basically just doing his job to protect the citizens of his city from a maniacal killer. He clearly crosses a line by attacking Brian, but if this were "Law & Order", Riley would be nothing more than the overly devoted loose cannon cop who’s had it up to here with criminals that get away with it. A few cracks from the butt of his gun are nothing compared to the nightlong torment Chris subjects him to before she takes his life. She puts him through a series of near misses, events that appear to be accidents but are clearly the result of her shadowy machinations, and that always could kill Riley, but instead only ever come close. This understandably puts Riley more and more on edge until Chris finally deigns to confront him face to face, at which point she needlessly maims him by chopping his fingers off before standing above his fallen, terrified form and driving her dual blades straight into his chest. The sadism behind this psychological torture and the brutality and rapidity of the subsequent murder serve as clear markers that Chris’ reasons for becoming Grendel are not so high-minded or defensive as she likes to tell herself. In reality, she rather enjoys the power and opportunity that come with the name and costume, and will continue to find targets for her blood lust under any available pretense for as long as she can survive. Which, it turns out, is not very long with that attitude.

Chris’ insanity and anger progress in logical, understandable ways. The tragedies in her life that drive her to be Grendel are massive enough that her actions border on being forgivable. Her husband died not that long ago, and her son was lost even more recently, so suddenly that she never got a proper farewell. On top of which, she never gets to retrieve his body for any kind of service or burial. The problem is that her coping mechanism is to become a masked, murderous vigilante, a solution that will inherently lead to further problems. The more she participates in the act of violence, the more that act itself becomes the point and the prize, until ultimately Chris bemoans her lost loves only as the feeblest excuse to continue her bloody campaign. Trapped in a cycle of self-pity that can only be assuaged through combat, she digs her heels in and commits herself to this life rather than admitting how damaging it is and/or seeking a healthier form of dealing with her problems. And when she does fully embrace the Grendel role, it leads her directly to her death.

Argent the Wolf was the nemesis of Hunter Rose, and only becomes an enemy of Chris’ when she decides to follow in her sort-of-grandfather’s footsteps. Even then, Argent’s role is fairly detached. He works with the police long-distance to try and find Chris so she can be stopped, and occasionally has her friends somewhat forcibly brought before him for interrogations. But there is no active pursuit of Chris on Argent’s part, nor does he ever represent an immediate threat of any kind. He is determined, callous, and terrifying in his appearance, but like Riley, Argent never does anything strictly evil. Because he and Hunter were foes, it stands to reason that he would have a vested interest in any incarnation of Grendel, but he does not seek to hurt Chris overtly, just to put an end to her madness. And he gets to do it, too, when she selects him, impulsively yet inevitably, to be her next target.

Chris goes after Argent not due to any specific trigger (like with Tujiro and Riley) but just because she knows he’s out there and that he doesn't like her. He’s an available opponent, plain and simple, and she believes that all of her opponents deserve the worst she can give them. But unlike her previous foes, Argent has dealt with a Grendel before. He knows exactly what Chris is capable of, and is not at all surprised when she breaks into his home to attack him. Expectant and prepared, Argent proves to be more than her match, and in a matter of minutes they have cut each other so savagely and deeply that they both bleed out moments later. It is a fitting end for Argent, insofar as his final act is to succeed at bringing down the current Grendel, which is what he’s wanted all along. For Chris, it is a much more complex finale, as she dies fighting the rival of a man she never knew, using his pseudonym and for reasons that are flimsy at best. Had she lost against Tujiro, at least she would have gone down fighting for her son. And if Riley had bested her, she might even have lived, forced to face up to and pay for her crimes but with at least some small hope of redemption and/or a return to sanity in her future. But instead, she’s killed in about as needless and pointless a conflict as you could imagine, throwing herself carelessly into battle for its own sake.

Her whole life becomes a never-ending battle once she begins her Grendel career, but it never grows tiresome for the reader. That is in large part because of the train wreck that is her mental downward spiral, but another key element is the art by Arnold and Jacob Pander. Their style is not what I would have expected to see for a story of this nature, but is somehow entirely fitting all the same. They own it, drawing with a level of confidence and assuredness that makes the exaggerated style and bulky fashion work. The obvious choice would be to go gritty, lots of shadow and gloom in the air. The Pander Bros. do the opposite. Their cast is all caricatures; the action always overwhelms the page. It is "cartoon-ish comic book art" cranked to eleven, but it doesn't clash because there’s still so much clear emotion in the characters. Their facial expressions may be outrageous, but they’re also glaringly obvious and honest, and the narrative similarly wears its heart on its sleeve. There is no question as to whether or not Chris is crazy, or that Tujiro is an evil, heartless beast, or that Riley is growing unhealthily obsessed with his investigation. The artwork actually boldly underlines all of that, while also bringing some levity to the more brutal fights and deaths, so they’re slightly easier to swallow. To play up the raw emotion and subdue the most intense violence is an impressive and unexpected trick to pull, and the Pander Bros. do it splendidly nine straight issues.

Their work is held up by Tom Vincent’s flat, bold colors. More often than not, the backgrounds are blank, made up of one or two bright hues that amp up the feelings of a scene or panel in the same way the line-work does. The same is true of the characters’ clothes, rarely more than a solid color or two, but always flashy and always right for the outfit. And there seem to be an unusually high number of moments that call for melodramatic lighting in this series, which Vincent always nails, highlighting all the right things and capturing the tension and/or catharsis perfectly.

It is a steady and saddening decline for Chris from genuine hero to lunatic murderer, but the tragedy of her journey is not nearly as dark or dismal as what happens to Brian after she’s gone. Where with her it is a gradual degradation of character in the wake of losing a child, Brian dives headfirst into the most hopeless and unstable parts of himself after losing his (relatively new) lover. Moving permanently to New York from San Francisco so he can stay close to Chris after her death, he also inherits her journals and begins to read them obsessively while hiding them from the rest of the world. This secret, distant, posthumous intimacy does nothing for his recovery, trapping him in depression just like Chris was caught in her anger. And so his psyche fractures, the underlying rage breaking free from the sadness and forcing Brian to carry on the Grendel legacy.

When he becomes Grendel, Brian himself doesn't quite understand the reasons for it at first, but over time he comes to recognize that there is a dissociation of identity/multiple personality situation developing within his broken mind. While the “real” Brian claims no desire to kill, he knows that when he sleeps Grendel takes over with nothing but killing on its agenda. There is a flaccid resistance from Brian’s end, but only in his words and thoughts, never his actions. He does not work to better his life, he does not try to find help or restrain himself. He plays at being terrified of his own brain and body, while tacitly handing control over to his other half.

It gets him killed in a fashion not dissimilar to the way Chris went, trying to eliminate someone who has done nothing wrong and is truly the enemy of his predecessor. During Chris’ tenure as Grendel, Detective Wiggins was another cop on the case, and a sort of assistant to Argent. After Chris and Argent kill one another, Wiggins continues to hound Brian for information, believing (accurately) that Brain knows more about what Chris did and why than he is willing to admit. This does not sit well with the Grendel personality growing inside of Brian, and so it tries to take Wiggins out of the picture, attempting to trap him by committing a somewhat public murder and then returning to the crime scene the next night when he is there investigating. Unlike Brian, though, Wiggins is skilled and perceptive, so he gets the drop on this new Grendel instead of the other way around, and Brian’s time in the role ends as quickly and mindlessly as it began.

Before his breakdown, Brian is just as likable as Chris is in the beginning, and during her story he’s pretty openly disapproving of her activities. He wants to understand them, and eventually arrives at a place where he can accept what she does if not entirely comprehend or condone it. But he is a decent, average man who never asks to be pulled into this conflict, and for as long as Chris is alive wants nothing more than to see the whole thing come to an end. Losing her causes him to quite rapidly lose himself as well, his heart and mind trying so desperately to reclaim a woman he barely knew and never entirely agreed with that he actually transforms himself into the same legendary criminal persona she used.

The art duties change hands at the same time as the Grendel name and all the burden it brings. Brian’s three issues are drawn by Bernie Mireault with colors by Joe Matt, and they are far more in the noir tradition than what came before, a lot of tight panels and shadowy images and faded tones. But of course, this is exactly what the title calls for at this point, for a number of reasons. Brian’s struggle is a bit more pathetic, and his rage doesn't burn as brightly because he’s trying to deny or ignore its existence. Matt’s coloring matches that change, using a far more limited and muted palette than Vincent had. A few blues, some soft reds, and lots of black. Brian’s world lacks the energy and liveliness of Chris’, and so do his few acts as Grendel, so it shows in the visuals.

Mireault is a talented storyteller, building his pages with great care and always using the full space. He has a strong sense of the page as a whole image, a meta-panel, and though his full-page splashes are incredibly rare, there are many examples of multiple smaller panels arranged to create a similarly impressive effect. And though his style is more grounded and grim than the Pander Bros., his characters are no less expressive and consistent, which is all that really counts in this book. The surface-level madness, depression, fixation, and fury is where the heart of these stories lie, narratively and visually.

Matt Wagner has been quoted as saying that Grendel is about the nature of aggression, and that theme is obviously a significant part of both Chris and Brian’s tales. They both get a bit swept up in the empowerment violence can bring, Chris when it becomes her entire purpose in life, and Brian when he literally loses control of his own brain because of an overwhelming underlying desire to involve himself in all this madness. But it is not just aggression that ties these two together, because the Grendel name is not so much an outlet for aggression as it is a flawed and backwards method of handling loss. It feeds on grief and self-pity and then turns them into the thrill of murder. Being Grendel, in these issues anyway, is not just about being pissed off. It’s about choosing to be pissed off instead of moving on, succumbing to loss and letting it define who you are. Both of the protagonists are stuck longing for dead loved ones, and they both lean into that longing whenever they have a chance to push back against it. That is why Grendel takes over their lives, because they leave the door wide open, unable or maybe just unwilling to admit to themselves or anyone how damaged they are. They push away the few people who want to help them, actively butt heads with law enforcement, and go into high-risk situations with little to no planning or preparation. These are not merely examples of extreme aggression, nor are they just a demonstration of the cyclical nature of violence begetting violence, though both of those descriptions apply. Chris and Brian are a warning against letting any tragedy run our lives, a reminder of the importance of allowing ourselves to heal when we are wounded by the world. It is easy to wrap ourselves up in pain and let it overpower us, but never the right choice, because all that can accomplish is to spread the pain to those around us.

Tuesday, April 2, 2013

diary of a guttersnipe 04/02/2013: scarface on repeat

by Shawn Starr

It was an intresting Spring Break to say the least....
Mini-Reviews

Skim (Groundwood Books)
by Mariko Tamaki , Jillian Tamaki

If you stripped "The Craft" of all that Hollywood “wiccan” bullshit and had it just be a nuanced movie about a confused kid trying to figure out her identity while attending high school, dealing with suicide, body perception, sexuality, drugs, etc. then you would get 'Skim'. Which makes it nothing like "The Craft", but it’s easier to write a review if you say “It’s like this, but not at all” and then just talk about how you saw random fragments of "The Craft" on USA (the network, not the country) throughout various summer vacations, but never actually saw the whole thing from start to finish until years later in college. Which is kind of like high school, where you don’t really understand what you were trying to be until later, which is what 'Skim' is attempting to convey. And, circle closed.

Emmanuelle #1 (Eurotica/NBM)
by Guido Crepax

Crepax draws everyone in this book with weirdly angular faces and frayed hair. I guess it was the 1980’s and people thought that looked good. Nice layouts nonetheless.

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Talking About 'The End Of The Fucking World'

In it’s final issue Forsman delivers on the titles promise, the world fucking ended. Not in a tongue and cheek 'Asterios Polyp' way, or a zombie apocalypse, but through the destruction of James and Alyssa’s world together. James’s world literally ends while Alyssa’s is figuratively destroyed. This is an important distinction, and it shades what each character meant to each other, and the overall narrative.

James 

In the end James, as much as he tried throughout his journey, could never truly change. He was a sociopath from the beginning, but with Alyssa's presence you could see a reserve in him, you could see him making a life of it. Similar to Derf’s analysis of Jeffery Dahmer in 'My Friend Dahmer', you can see James (along with Dahmer) struggling with their basic instincts. Dahmer numbs this feeling through alcohol, James chooses Alyssa; this is why James calls Alyssa his protector (“I was not her protector. She was mine.”). The absence of Alyssa in James life marks a constant struggle with what he is, her absence see’s James directing his aggression towards innocent targets, both human and animal.

With Alyssa he is able to control himself to an extent that he could never do on his own, that is, except when he feels like she, his protector, is threatened. This is why James can never overcome his psychopathy, his very being puts Alyssa in danger, which cases him to regress back to his null state. The cult, whose existence is left largely unexplained, is used to illustrate this point throughout James and Alyssa’s relationship. When they fall in love, in the home of a professor on vacation, James is almost able to expel his demons, until the cult seeps into the narrative and his violent tendencies are pulled back to the forefront of his relationship with Alyssa.

The cults involvement in the narrative following the events of issue seven mirror James and Alyssa’s relationship, the more pages they take up the further Alyssa pushes away. The cult brings out a side of James that she can’t control, and not until the cult leaves the narrative following James and Alyssa’s break up for three issues, do they reconcile and leave to meet Alyssa's estranged father, where, for one issue, they find happiness again.

In the penultimate issue, Alyssa’s father informs the police of her and James location, headed by a Cult member the police bear down on their location and demand James’s surrender. In this moment, James comes to a duel realization, he will never change, and he can only protect Alyssa by leaving her. He’s damaged. James tying up Alyssa (to her protest) is removing the last barrier of his humanity..

“BANG”.

Next Week: Alyssa
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links

Previews of 'The Passion of Gengoroh Tagame', featuring a book flap which solidifies my theory that every page of that book is going to be hardcore.

Der Hipster: Animation Olivier Schrauwen

Jog on 'Muse' is both one of the best straight up reviews i have read in a long time, but also one of the best discussions on “cheesecake” art and female sexualiation in comics that's been produced in a long time. Unlike the mixture of half thought out screeds and obvious trolling that most discussions on the form are inundated with, Jog takes a nuanced look at the genre of “Good Girl” comics, both it’s historical merits and shortcomings, and 'Muse'’s place in that spectrum.

Don’t call me the “W-Word”; that word is offensive to my privileged status.

Cover for 'Frontier' #1

Found a copy of 'Kramer's Ergot' #7 for 50% off and almost wet myself in excitement, if you ever come across that book just take a minute to flip through it

Johnny Negron T-Shirts and Prints

The DeForge Study Group T-Shirts came out quite nice.

Video preview of Dash Shaw’s 'New School'. I’m rereading 'Bodyworld' right now, that book is going to show up more and more in the greater “comics” conversation over the next few years as a major influence on long form webcomic narratives.


I don’t understand why anyone would spend three entire interview questions trying to get the next  writer/artist on a series  to spoil both the current run, and their (soon to be) run. Especially when you’re talking to Ales Kot. Why would you even want to know?

Passport came, should be at TCAF in May.

New Kevin Huizenga comic.

Short documentary about 3-D printers and their ability to print gun parts, which was interesting.